The Mad Hatter’s Missing Brother: Dalton Madigan

Dalton Madigan had worked hard to be a Milliner for the ages, and his skillset—that of a ninja, US Army Ranger, Navy Seal, MI6 agent, and KGB operative rolled into one—now surpassed his instructors’ expectations, their estimates of his potential, as high as they had been, having proven too conser­vative. Yet technically, Dalton was still a student, a cadet at the academy where generations of select Wonderlanders had trained in hopes of becoming members of the queendom’s most accom­plished security force.

The morning of his graduation, Dalton spent his last hours on campus walking the grounds in quiet contemplation, every sight a touchstone to memory. There, next to the sprit-dane topiary, was where he’d tended wounds that his younger brother Hatter had suffered while toying with a wrist-blade. —

There was the patch of grass inside the service gate, which Dalton had fre­quently used as his own private training area, spending count­less hours perfecting hand-to-hand combat fundamentals. And there—the curving path to the kitchens that he and Hatter had first taken eight years earlier, when they had been brought to the Millinery to live as its wards after their parents Belmore and Lydia were killed on a mission.

“He’s so little!” Cook exclaimed of Hatter.

Dalton placed a protective hand on his brother’s shoulder. “He’s the son of two of the greatest Milliners in history.”

“Of course!” Cook said and gave them each a plate piled high with jollyjelly scones.

Dalton strolled on, past the banquet hall and the Wonder­ground practice field. The Millinery had, unsurprisingly, become more than just an institution to him; it was home. But every­body had to leave home some time.

At only twenty years old, Top Cadet in his class, Dalton Madigan had been awarded the post of Queen Theodora’s per­sonal bodyguard, the highest possible honor a Milliner could receive in Wonderland.

Dalton Madigan deploys his Milliner Blades

Carrying a dusty old box, Dalton found Hatter (aka the Mad Hatter) in his newly assigned dorm room. It was a small, minimally furnished space, but a decided improvement over the basement apartment where he, too, had lived before formally beginning his education.

“I might not have a chance to see you alone again before I go,” he said.

Hatter merely nodded, shy around the queen’s new bodyguard.

Say something about how you’re going to miss him, Dalton prodded himself. Tell him you’d rather not leave the only family you still have.

Dalton pulled a battered stovepipe hat from the box he was carrying. “It belonged to Dad,” he said, offering the hat to his brother. “It’s the first one he ever wore as a Milliner. I was wait­ing to give it to you until you started your education.”

“Dad’s?” Hatter faintly echoed, his lips twisting in either per­plexity or displeasure, Dalton couldn’t tell which; and belatedly, the older Madigan realized: unimpressive as the hat was, it was nothing if not a stinging reminder of their parents’ absence.

Dalton opened his mouth to say—what? That the stove­pipe might inspire Hatter to accomplish great things, as it had inspired him? It felt like a lie. The hat had inspired him, but more from negative connotations than positive ones. The brothers hadn’t resided long at the Millinery before Dalton started hearing rumors that Belmore and Lydia had compromised themselves somehow, not only abandoning Millinery procedures, failing to perform up to the level of its least impressive graduates, but possibly engaging in treason.

Dalton, just twelve at the time, might have imagined worse than the truth. But since he never learned the truth, throughout his teen years he waffled between missing his parents, revering them as he had when they’d been alive, and being angry with them for having, by their deaths, abandoned him and Hatter— though not before compromising the Madigan reputation.

And Dalton’s worst assumptions were still with him. Which was why he’d worked so hard to excel at the Millinery Academy, to ensure that the Madigan name would again reverberate in people’s heads with respect, awe.

He must know the rumors, Dalton thought, watching Hatter wipe dust from the crown of their father’s hat. They hadn’t talked about it, but . . . he must know.

“I wish I could be around for you,” Dalton offered.

The words sounded false to his ears. Like many such orphaned siblings before him, he had tried to be everything to his younger brother—mother and father, all while keeping on top of his stud­ies. An impossibility. No doubt he hadn’t always been around when Hatter had needed him, and here he was, pretending he could make up for earlier neglect with a futile comment about the future.

“I wish . . . ” Dalton started again, but his voice petered out.

He knew that everyone at the academy thought him as emo­tive as a quartz slab. Not infrequently, he longed to bust free of the rigid exoskeleton under which he stowed all feeling.

Stepping forward, Dalton awkwardly put an arm across Hatter’s shoulders, unable to remember the last time he had touched his brother with more than a handshake.

The Hat of Belmore Madigan, passed down to Dalton and Hatter

It would be his last act as a cadet: to impress upon the incoming Millinery class a sense of what they might accomplish if they put in the effort.

Outfitted with his full complement of gear, Dalton stood in the open space of the academy’s Holographic and Transmutative Base of Extremecombat, a state-of-the-art training arena commonly called the HATBOX.

Floor, walls, ceiling: all were checkerboards of large blue and white tiles. Temporary bleachers had been erected at one end of the otherwise barren room, and the new cadets—Hatter among them—took their seats and waited in anxious silence for . . . they didn’t know what. Expressionless, immobile, Dalton also didn’t know what he was waiting for— not exactly. He had asked not to be told in advance, wanting to react instinctively to adversaries.

A sound like escaping steam came from the bleachers, the audience gasping in near unison as—

Zzmp.

Fourteen white floor tiles flipped to reveal a platoon of card soldiers from the Diamond Deck. The soldiers charged Dalton, and he shrugged to activate his Millinery backpack; it sprouted an array of blades—C-blades, J-blades, daggers, corkscrews— all of which he put to excellent use. —

Succumbing to Dalton’s weapons, soldiers folded in on themselves. Only two were left. Leaping over the Four Card, midair, Dalton threw a dagger into its vitals. Landing, he dodged left to avoid the sword of the Three Card, whose life he deftly ended with a J-blade to the heart.

Breathing heavily, Dalton stood in the ringing silence, no longer aware of the bleachers’ worth of cadets holding their collective breath. He was alive only to his own survival.

Zzmp.

The tiles supporting the dead card soldiers flipped; up came a set of white chessmen—pawns, knights, and rooks—and they raged toward Dalton. In a single fluid motion, he snatched the top hat off his head and flicked it flat into spinning rotary blades, which he sent slicing into the nearest pawn. The blades took out two more pawns and a rook while—

“Yah! Ugh!”

Dalton defended himself against a pair of knights, the wrist-blades of one hand activated—a centrifugal blur of Wonderland steel that served as a shield against the knights’ thrusts. He lifted his free hand to catch his spinning hat blades as they boomer­anged back to him.

Thuuunnk!

A cannonball dropped from the ceiling—so close that it took out one of the knights. Dalton staggered backward, unable regain solid footing before the ball doubled in size, morphing. Nodules protruded. Panels retracted. Eight long mechanical legs unfolded. Dalton found himself backed toward a wall by what we on Earth might describe as a giant steampunkish arachnid. Like all cannonball spiders, this one had pincers capable of sev­ering a Milliner in half.

Dalton slashed his way through a converging scrum of chess­men and ran to meet the advancing spider, diving head first between its legs and taking up position underneath its “belly.” The spider scuttled about, trying to get out of its own way, as it were, its pincers clacking air.

Thuuunnk! Thuuunnk!

More cannonball spiders dropped from the ceiling. A pro­jectile the size and shape of an ordinary playing card whizzed past Dalton’s head, shot from a rook’s AD-52—an automatic dealer capable of shooting razor-cards at the rate of fifty-two per second. Dalton pulled a tab on his backpack’s shoulder strap; a complex of rods and blades telescoped up and out of the pack, arranging themselves into a horizontal propeller that whirred over his head, lifting him into the air.

Kkkrrchkkrchkchk.

It wasn’t the smoothest liftoff, ascending through the body of a cannonball spider. The propeller jammed more than once. Dalton veered at chest height amid chessmen, kicking at them to get free. A spider’s pincers tore off half a trouser leg, but then . . . up, up he went, pulling his knees close to his chest, extending his arms below, and flexing his fists to activate his wrist-blades as shields from the chessmen’s razor-cards and crystal shot.

The cannonball spiders started to climb the walls. Dalton, nearing the ceiling. deactivated his wrist-blades, and a hand again went to his shoulder strap. The propeller retracted, his backpack returned to its everyday innocuous appearance, and he punched his belt buckle to open the sabers at his midsection; the longest blades he possessed flicked out out from all sides of him.

He let himself drop, spinning like a blender into the chess­men below.

Swink, swink, swink, swink!

Pieces of pawns, rooks, and nights lay all around him. AD52s and crystal shooters littered the floor.

The cannonball spiders jumped from the walls as Dalton armed himself with an AD52 in one hand and a crystal shooter in the other. He aimed between their pincers, sending missiles down their mechanical gullets. Most of the spiders burst into pieces. Some wobbled, then folded their legs, forever inert.

Dalton again stood, out of breath, in a ringing silence.

Zzmp.

The HATBOX floor tiles flipped, clearing the arena. The exhi­bition was over. Every cadet in the audience, having ducked or crouched to avoid cannonball spider shrapnel, now sat with their eyes wide and their mouths hanging open, the name Madigan reverberating in their heads with respect, awe.

Dalton Madigan Rides a Spirit-Dane

The life of a queen’s bodyguard: constant vigilance, but so far, for Dalton at least, no combat. He told himself that he wasn’t get­ting soft, that just because he spent his days amid the splendors of Heart Palace, where royals sipped tea and strolled in gardens while Queen Theodora occupied herself with diplomacy—none of this meant that he was falling out of top Milliner shape, phys­ically or mentally.

He wasn’t entirely convinced.

More and more, as he stood discreetly within sight of the queen while she confabbed with the Lords and Ladies of the Diamond, Club, and Spade families, Dalton would be flanked by the Heart princesses, Rose and Genevieve. Was he always so stiff and somber? Rose would tease. She was a constant flirt and decidedly less conventional than her sister.

“How can you effectively fight against Dark Imagination if you don’t know what it feels like?” she asked one time.

“I don’t need to be a criminal to thwart a criminal,” Dalton answered. “An assassin to thwart a murder—

“But you are an assassin when called upon to be one, aren’t you?” Rose laughed.

His brain always went fuzzy in her company. He tried not to notice the way her tongue poked out deliciously from between her teeth when she was privately amused. He tried not to notice the curves of her body, so tauntingly outlined by the tight dresses of jabberwock-hide she favored. But he couldn’t help it; his head, his thoughts, kept turning in Rose Heart’s direction.

It wasn’t instantaneous but a gradual wearing down of his resolve. Dalton came to feel that he didn’t have much choice; he surrendered to Rose and let himself be seduced. Having an affair with the princess, the daughter of the queen he’d sworn to pro­tect: he could be expelled from the Millinery for such a breach of ethics.

He had no intention of being like his parents, sabotaging his reputation, and he vowed to himself to end the relationship. But every time Rose called for him, he went to her, and he soon discovered that he liked secretly breaking the rules. As long as no one found out, he wouldn’t be like his parents.

He knew that Rose dabbled in Dark Imagination, and more than once, as he guarded Queen Theodora’s rooms at night, she messaged him, asking him to retrieve her from some illegal establishment that she’d sneaked off to visit, too far gone on artificial crystal to make it back to Heart Palace on her own. The more wild Rose became, the more he liked her. She was so unabashed, so disregardful of etiquette, norms, expectations, so unafraid to just be. He “liked” her? No, he loved her.

Then something happened. Queen Theodora quarantined her eldest daughter. It wasn’t like Rose to tolerate such treatment, but Dalton couldn’t get any information out of Genevieve as to the reason for the quarantine or for Rose’s tolerance of it. When, after what felt like an excruciatingly long time, he saw Rose again, he didn’t know that she had given birth to a girl, allegedly stillborn. But along with everyone else in Wonderland, he did know that, on account of Rose’s rebellious behavior, Queen Theodora had removed her from succession to the throne.

“How are you?” he asked tenderly.

“Glad I won’t have the burden of ruling,” she said with seem­ing nonchalance.

A few nights later she messaged him, needing him to bring her home from an artificial crystal den. As always, he didn’t ask for a palace guard to cover his post because this would have been a public admission that he was shirking his responsibilities. He secreted himself off to the crystal den, but Rose wasn’t there, and he very soon discovered why: she’d used his absence to sneak into Theodora’s rooms and murder the queen, swearing that she would wear the crown.

With shock, anger, dismay, Dalton understood that he’d been an accomplice in the queen’s death—unwitting, but an accomplice, nonetheless.

He didn’t say goodbye to anyone—not to Rose, whom he couldn’t help loving despite all, and not to his brother Hatter. He jumped into The Pool of Tears, a portal presumed to take those who entered its waters to other worlds, though no one had ever returned to verify it.

Dalton’s impulse to run, his unwillingness to face the conse­quences of his actions, surprised him. But he refused to live with his disgrace reflected in every Wonderland eye that deigned to look at him.

The Pool of Tears

Earth is a gray and primitive place compared to Wonderland. But Dalton, going through his days as if serving a prison term, thinks it appropriate; he doesn’t deserve better. He has spent years working as a mercenary for the unscrupulous and power-mad. His self-hatred and constant proximity to corruption have smashed what was left of his moral compass. Now, unknown to him, Wonderland suffers a violent convulsion, and his younger brother jumps into The Pool of Tears.

Now, not one but two Madigans wander the earth; each lost to themselves, they might yet find each other.

Chad Evett, Mad Hatter Cosplay Master at SDCC 2022

To all my Wonderland fans enjoying a trip down the rabbit hole of San Diego Comic-Con, be sure to keep an eye out for the cosplay king and Master Hatter (not to mention my friend and Wonderverse collaborator) Chad Evett. My understanding is that he will be dressed as Doctor Strange today.

Chad will be participating as a pro costume designer in several panels on Friday and Saturday at the convention center. However, on the final day I know he will be cutting loose as the Mad Hatter, and will be joined by his glorious gang The League of Hatters. You will all be happy to know our very own Hatter Madigan will be among their ranks—and I absolutely cannot wait for the pictures to start popping up!

To help pass the time—take a look at this conversation I had with Chad about his amazing cosplay craft.


Q: Frank Beddor

What is Cosplay?

A: Chad Evett

Cosplay is a slang term for the phrase ”Costume Play,” which is the art of dressing up in costumes and going out into the world. This can mean you embody the character and act like them, or perhaps you just like dressing up.

There are cosplayers who make their own costumes, but this isn’t necessarily a requirement. It’s all about going out and having fun.

Chad Evett holding the Queen of Clubs’ shoe

Q: FB

How did you get into it?

A: CE

I had always had a love of dressing up and playing about in costumes, who doesn’t? Originally it was all about Harry Potter, dressing up and going to the movies or the book releases. From there, it sort of spilled over into any movie or event—let’s dress up, it’ll be more fun! (and more work!)

I ended up teaching myself to sew with the help of my mother (an award winning quilter) and the local seamstresses who did costumes for the various theater productions I was involved in. (incidentally, Hi Rebecca! Hi Barbara!)

Q: FB

How did you get into designing? Were you designing for cosplay or were you designing other things first?

A: CE

It had always been costumes. Most of the plays I directed were original productions, so it was a necessity to imagine and then realize fully formed characters. I have a ton of original designs, but those I tend to keep secret. I’ve had ideas stolen before, so I usually only post my replica work online. (Replicas are a great way to learn new techniques) It was my replica work that got me out to California.  

Q: FB

What’s your background?

A: CE

My background is predominantly in theater. I have been acting since I was a child, usually in local productions, and then when I got out of high school I started directing. I originally wanted to be a director, and by directing shows and organizing productions, I took on the role of scenic and costume designer.

 I had always been interested in costumes, but I didn’t know how to sew. By doing theater, especially the grandiose fantasy shows I was writing, I was sort of forced to learn this trade because the wonderful, WONDERFUL seamstresses working to build costumes for my shows sort of taught me as we went along. Then one thing led to another and before I knew it I was actively participating in cosplay. Which is a slippery slope!

Chad’s Design Sketches

Q: FB

How did you approach creating Whoopi Goldberg’s character, The Queen of Clubs?

A: CE

The Queen of Clubs came a little naturally to me—whereas Redd needed to be decadent and a little seedy, Clubs needed to be, in my opinion, classier and regal and refined. I always thought that she would approach her position with dignity, she may not be THE queen, but she is still a queen. So I looked at fabrics that felt royal and regal, but slightly subtle. Also, I felt that Redd would want to Rule the world, but Clubs would want to Explore. So all of her fabrics are eclectic and foreign, the main fabric is a Chinese brocade, that I laired under black crystal organza. Her robe is the same organza, and that ties the look together. —

By using something like organza as well, the shimmery nature of the fabric aided in making the gown look regal. Also, the fabrics I chose catch the sun rather than reflect it, creating a ”glowing” effect. All of the crystals and embroidery on the front were done by hand, and everything glass is actually Swarovski crystal. I did 4 different sketches before deciding on the look we did, simply because all of them didn’t look quite right. She vaguely resembles a chess piece, thereby subconsciously reflecting the power struggle between Clubs and Redd.

My Mother inspired me. A woman who brings a sense of dignity to everything she does, and how, in my mind, that is the ideal queen. Someone with intuition who works from a sense of kindness and the greater good. So using that as a jumping off point I was able to dress the Ideal Matriarch.

The Queen of Clubs, Inspired by Whoopi Goldberg – Costume Created by Chad Evett

Q: FB

Queen Redd was an audience favorite, how did you create the flesh-eating roses?

A: CE

Those Roses! I found silk roses in downtown LA, and then crafted all of their Maws using a clay that turns slightly transparent when baked. That way the teeth looked natural and the gums looked shiny and fleshy.

Redd, the Red Queen of Wonderland

Q: FB

Hatter Madigan revealed his top hat transformed into blades, was that a magic trick? Or…?

A: CE

That hat was an antique silk top hat that was collapsible, and we re-skinned it to make it look like the blue caterpillar silk of the books. The Transforming Brim was crafted for us by Mr. Pinski Props, and all of the blades are etched with the various Royal Suits of Wonderland. It may not be a Magic Trick but it is definitely a Hat Trick!

Hatter Madigan standing on the Mad Hatter Statue in New York

Q: FB

Tell us about Warrior Alyss and your costume, Dodge Anders.

A: CE

Dodge and Alyss need more on them—-they are a prime example of how costumes tend to grow into being. You work on something and tweak it into existence. Alyss was done specifically to look simultaneously hardcore and Mellifluous. All of her fabrics are bridal fabrics, because they have body but can flow. Her color scheme is designed to reflect the ”glow” of wonder: the power of imagination. Her buckles and fittings are gold, reflecting her royal nature.

Dodge is the regal captain of the guard, but we kept him specifically dark. His fittings were all done in silver, keeping him noble but one step below Alyss (Alice) on the hierarchy. Both of them will have more work done to prep them for further events, but I am really proud of how they are coming along!

Queen Alyss visiting the Alice in Wonderland statue in New York City

Q: FB

Lastly, the shoes Whoopi was wearing on the show – those of her character – what is the story behind them?

A: CE

I knew Whoopi was a fan of shoes, and I knew Whoopi was a fan of the Looking Glass Wars books. So when Frank revealed to me that Whoopi had contributed and become a character in the books, it made sense to combine the two. Her shoes are designed to be something the Queen of Clubs would wear, but realized on fabrics and textures that are regal and royal. They directly match the dress—the same fabrics, colors, and crystals.

I worked with American Duchess in Nevada to create them, they are French court shoes made in black brocade, and they were made specifically For Whoopi. Once I had them I did the handwork and glammed them up, and fitted them with Club shaped Cabochons and crystal work to create something sparkly and immaculate. The soles of the shoes are also stamped with the Looking Glass Wars Logo.

They just sparkle on screen, and I adore them. I want a pair for me! I had so much fun making them for Whoopi, and I hope to do more items for her in the future. The View is such a joyous program, and it makes so many people feel good, that it is an honor and a privilege to do items for those incredible ladies. They ARE royalty!

Queen of Clubs Shoes – Made for Whoopi Goldberg
The Looking Glass Wars Cosplayers on The View — See Whoopi’s Shoes!