In Frank Beddor’s The Looking Glass Wars, Royal Bodyguard Hatter Madigan was ordered by Queen Genevieve to take Princess Alyss and leave Wonderland after a bloody palace coup staged by the murderous Redd. But while escaping through the Pool of Tears (the portal connecting Wonderland to our world), crushing centrifugal force pulled them apart and Alyss was lost. In this geographic parallel adventure, Hatter finds himself in Paris, France in the year 1859 shockingly separated from the child he had been sworn to protect.
Unbeknownst to Hatter, Alyss had exited a puddle in London, England. Lost and alone, she was befriended by an aspiring author to whom she told the surreal, violent, heartbreaking story of her young life only to see it published as the nonsensical children’s fairytale Alice’s Adventures in Wonderland. But Carroll had got it all wrong. He even misspelled her name! Alyss had trusted Lewis Carroll to tell the truth so that Hatter would find her and bring her home. Instead, Hatter must endure a non-stop quest, crisscrossing the globe for 13 years in search of the lost Princess. While formidable with blades, a moment must be taken to introduce his signature weapon, the Hat. Woven and blocked from a material not available in any realm except the origins of wonder, the Hat, when hurled by his expert hand, instantly unfolds into a circle of blades to attack or defend.
The mad odyssey begins here…
Looking Glass Wars: Crossfire
How does Alyss Heart of Wonderland fare after the creation of Everqueen, as described in Arch Enemy, the third volume of the best-selling Looking Glass Wars trilogy? With difficulty. Fending off political assaults from rival suit families, struggling to maintain diplomatic relations with the tribes of Boarderland, Alyss is more vulnerable than ever before. After she barely escapes an attempt on her life, no longer sure whom to trust, she aligns with controversial new allies in order to keep Wondertropolis safe and prevent havoc on Earth. And yet the fight, the battle, finds her — as it seemingly always does — and Alyss discovers that all decisions, even the right ones, have consequences.
Looking Glass Wars: Underfire
Get ready for another mind-blowing adventure from Wonderland―a story shot straight through the Pool of Tears. Wonderland’s elite forces of light must unite to battle the harbinger of darkness in the unforeseeable conclusion to CROSSFIRE.
Previously…Dashing Ovid Grey, rogue, criminal and ex-Milliner, was ordered by Queen Alyss to secretly locate and retrieve a Heart Crystal shard that had been hidden on Earth and was been igniting Black Imagination across the realms. Ovid’s mission was accomplished but not without some surprising twists, casualties and collateral damage for the Hearts.
Now, in UNDERFIRE, Queen Alyss solicits Ovid Grey’s services once again―this time to stop a devious plot hatched by the treacherous fish people of Unterlan, a plot that threatens the future of Wonderland and all who live there. As the hierarchy in Wonderland continues to shift following the creation of the Everqueen, Alyss’s hand is forced as she looks for a way to protect her Queendom and combat those who challenge her rule both at home and abroad. At great cost, she makes a difficult decision to activate a new hand in the House of Cards for a covert operation. Ovid and this special deck of card soldiers must traverse dangerous lands, fight strange new monsters and go beyond the ends of Imagination to stop Unterlan.
Can Ovid Grey stack the deck in Wonderland’s favor and deal himself the perfect hand to win this war? Or will Alyss’s new House of Cards topple under the relentless assault of the evil Fish People of Unterlan who wish to end her reign?
Find out in UNDERFIRE!
Hatter M fifth and final volume! Looking glasses shatter as heroes and villains from Wonderland arrive to aid or block Hatter in his quest to find Alyss. Hatter’s reunion with his brother Dalton leads to an epic showdown as savior meets assassin in the struggle to control Wonderland’s future.
In volume 2 of the Hatter M: The Looking Glass Wars series it’s a mad, mad, mad world.
Royal Bodyguard Hatter Madigan’s maniacal quest to find Alyss continues. In Volume 2, MAD WITH WONDER, Hatter follows the Glow from London to the battlefields of America’s Civil War in search of the Princess who must some day be Queen. The America that Hatter encounters is a sprawling, wounded, boiling landscape of innocence and energy run amok. The war is tearing the country apart and yet Hatter must maintain his sanity in this maelstrom of holy rollers, child healers, prophetic snake handlers, deranged outlaws and passionate southern belles. As Hatter searches he learns he is not the only Wonderland presence that has found its way to the Promised Land. Queen Redd’s black imagination is fueling the Civil War and threatening our world with her evil.
152-pages of artwork by Sami Makkonen and Tyson Schroeder that includes all 10 webisodes with cover art by Bill Sienkiewicz in trade paperback exclusive.
Since the launch of the Hatter M series, we’ve received queries and sightings from around the world. Our mailbox has been full of probing questions, 19th century photographs, historical sightings, family anecdotes and recovered alchemite knives arriving from every corner of the globe as evidence of Hatter’s time on Earth.
Some of our readers joined us in documenting Hatter’s search through the medium of sequential art. We have in the past released the adjunct tales as webisodes. For the first time, we are publishing the webisodes as a collection in Seeking Wonder.
Savor these tales of deep travel as each adds another layer to the mythic spectrum of the mysterious top-hatted visitor from Wonderland.
In Volume 3, The Nature of Wonder, Hatter M has escaped a mad house to travel to Washington D.C. in the Spring of 1865. It's the final days of the American Civil War and Hatter M's search for Alyss is about to take its darkest twist yet as the powers of Black Imagination gather and descend on America. Joined in his quest by two 19th century paranormal investigators, Hatter and his traveling companions go in search of the White Flower shamans and the antidote to the evil of Black Imagination. What follows for Hatter is a wild west odyssey of exploding airships, shamanic quests, lost tribes, hidden caves and a surprise visit to a truly exclusive Hat Shop.
As secrets are revealed and hidden history unearthed, Hatter's own buried consciousness will be cracked open to probe the mystery of the brother who taught him everything...including how to flee Wonderland!
In Vol. 4, Royal Bodyguard Hatter Madigan’s search takes an unexpected detour when he travels ‘within’ guided by a mischievous and often maddening young girl named Nekko. Nekko’s origin is a Zen mystery, but her devotion to Hatter’s quest to find the lost Princess is unwavering. After Nekko kidnaps his Hat and leads him on a fearless chase across the rooftops of 1871 San Francisco, Hatter must acknowledge her as a teacher. It is written that when you are ready the teacher will appear, but if the teacher is a 12-year-old girl and you are a High Ranking Bladesman you may discover that all you can do is laugh.
Hatter and Nekko’s adventure around the ring of fire begins when they track a stolen samurai sword with a Wonderland connection to San Francisco’s styling 19th century hiphop crime madam Missy Tong and her eager protégé, the outspoken Lil’ Dick. A stowaway trip aboard a shanghai sailing ship ends on the Hawaiian Islands where a surfboard becomes Hatter’s vehicle to illumination. And then on to Japan! Good grief it’s Chikao and the gang, schoolhouse demons, cosplay, manga, noodles and a long lost brother from another world. Duality? No. Milliners.